This map was first sketched on paper and then built using Valve Hammer Editor over three months. The
source
file (.vmf) is available on the Source Files page. Focusing on simplicity, perfect timing, and
enjoyability, the map underwent rigorous testing with positive results. Though not as visually striking as
other CSGO maps, it offers balanced gameplay and an easy-to-learn structure, enhancing player enjoyment
and
strategic play.
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YouTube Showcase
CSGO | DE_TRIM
This is my debut Source map, crafted over 3 months using default assets and textures.
Initially featured on the Steam Workshop Frontpage during the Christmas Holiday of
2020, it inadvertently got removed and was later reuploaded. As a result, its current views don't
reflect
its earlier exposure. The map offers straightforward gameplay with a conquer-and-defend format.
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CSGO | DE_HARB
This map introduces dual Middle areas featuring experimental architecture. It underwent rigorous testing
to refine gameplay dynamics and received positive feedback for its engaging and strategic layout. It has
a classical structure with 1 bombsite on the left, respectively 1 on the right of the map with 3 entry
points each. The map is ideal for a 5v5 up to a 10v10 match on community servers.
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