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CSGO | DE_SHARP

de_sharp de_sharp
This map was first sketched on paper and then built using Valve Hammer Editor over three months. The source file (.vmf) is available on the Source Files page. Focusing on simplicity, perfect timing, and enjoyability, the map underwent rigorous testing with positive results. Though not as visually striking as other CSGO maps, it offers balanced gameplay and an easy-to-learn structure, enhancing player enjoyment and strategic play. Try the map out

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CSGO | DE_TRIM

de_trim de_trim This is my debut Source map, crafted over 3 months using default assets and textures. Initially featured on the Steam Workshop Frontpage during the Christmas Holiday of 2020, it inadvertently got removed and was later reuploaded. As a result, its current views don't reflect its earlier exposure. The map offers straightforward gameplay with a conquer-and-defend format. Try the map out

CSGO | DE_HARB

de_harb de_harb This map introduces dual Middle areas featuring experimental architecture. It underwent rigorous testing to refine gameplay dynamics and received positive feedback for its engaging and strategic layout. It has a classical structure with 1 bombsite on the left, respectively 1 on the right of the map with 3 entry points each. The map is ideal for a 5v5 up to a 10v10 match on community servers. Try the map out