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Loading Music
Forum: Showcase
Last Post: marcudaniel1337
07-29-2024, 07:01 PM
» Replies: 0
» Views: 1,267
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Blind
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:31 PM
» Replies: 0
» Views: 1,635
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Fake Bots
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:29 PM
» Replies: 0
» Views: 1,681
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Chat Messages
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:27 PM
» Replies: 0
» Views: 1,579
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Connect/Disconnect sounds
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:25 PM
» Replies: 0
» Views: 1,210
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Gag
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:24 PM
» Replies: 0
» Views: 1,184
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No self gauss
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:21 PM
» Replies: 0
» Views: 1,149
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Ping Kicker
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:19 PM
» Replies: 0
» Views: 1,167
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Spectator Fix
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:17 PM
» Replies: 0
» Views: 1,128
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Map Winner
Forum: Showcase
Last Post: marcudaniel1337
07-28-2024, 11:14 PM
» Replies: 0
» Views: 1,055
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Loading Music |
Posted by: marcudaniel1337 - 07-29-2024, 07:01 PM - Forum: Showcase
- No Replies
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This is a simple plugin that plays music while the screen is loading and then stops when the player joins the server. You can replace the file needed for download.
Code: #include <amxmodx>
#include <amxmisc>
#define PLUGIN "Music"
#define VERSION "1.0"
#define AUTHOR "sToP !"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_generic("media/Half-Life16.mp3")
return PLUGIN_CONTINUE
}
public client_connect(id)
{
client_cmd(id,"mp3 play media/Half-Life16.mp3")
return PLUGIN_CONTINUE
}
public client_putinserver(id)
{
set_task(5.0, "stop_song", id)
return PLUGIN_CONTINUE
}
public stop_song(id)
{
client_cmd(id,"mp3 stop")
return PLUGIN_HANDLED
}
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Blind |
Posted by: marcudaniel1337 - 07-28-2024, 11:31 PM - Forum: Showcase
- No Replies
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This plugin is useful to admins who suspect someone of wall-hacking, the client should go blind if they do not use any cheat. Usage amx_blind <player>, amx_unblind <player>
Code: #include <amxmodx>
#include <amxmisc>
#define BLIND (1<<0)
new PlayerFlags[33]
new gmsgFade
public plugin_init()
{
register_plugin("Blind","1","sToP !")
gmsgFade = get_user_msgid("ScreenFade")
register_event("ScreenFade", "screen_fade", "b")
register_concmd("amx_blind","amx_blind")
register_concmd("amx_unblind","amx_unblind")
return PLUGIN_CONTINUE
}
public amx_blind(id)
{
if ( ( get_user_flags(id) & ADMIN_KICK ) )
{
new arg[32]
read_argv(1, arg, 31)
new user = cmd_target(id, arg, 5)
if(!user)
{
return PLUGIN_HANDLED
}
new authid[16], name2[32], authid2[16], name[32], userip[32]
get_user_authid(id, authid, 15)
get_user_name(id, name, 31)
get_user_authid(user, authid2, 15)
get_user_name(user, name2, 31)
get_user_ip(user,userip,31,1)
if(PlayerFlags[user] & BLIND)
{
console_print( id, "[HL.DM20.NET] Client ^"%s^" is already blind", name2)
return PLUGIN_HANDLED
}
else
{
new bIndex[2]
bIndex[0] = user
PlayerFlags[user] += BLIND
set_task(1.0, "delay_blind", 0, bIndex, 2)
message_begin(MSG_ONE, gmsgFade, {0,0,0}, user)
write_short(1<<12)
write_short(1<<8)
write_short(1<<0)
write_byte(0)
write_byte(0)
write_byte(0)
write_byte(255)
message_end()
}
console_print(id, "[HL.DM20.NET] Client ^"%s^" blinded", name2)
log_amx("[HL.DM20.NET] ADMIN %s: blinded %s ,Ip: %s", name, name2, userip)
}
return PLUGIN_HANDLED
}
public amx_unblind(id)
{
if ((get_user_flags(id)&ADMIN_KICK))
{
new arg[32]
read_argv(1, arg, 31)
new user = cmd_target(id, arg, 5)
if(!user)
{
return PLUGIN_HANDLED
}
new authid[16], name2[32], authid2[16], name[32], userip[32]
get_user_authid(id, authid, 15)
get_user_name(id, name, 31)
get_user_authid(user, authid2, 15)
get_user_name(user, name2, 31)
get_user_ip(user,userip,31,1)
if(PlayerFlags[user] & BLIND)
{
new bIndex[2]
bIndex[0] = user
PlayerFlags[user] -= BLIND
message_begin(MSG_ONE, gmsgFade, {0,0,0}, user)
write_short(1<<12)
write_short(1<<8)
write_short(1<<1)
write_byte(0)
write_byte(0)
write_byte(0)
write_byte(255)
message_end()
}
else
{
console_print(id, "[HL.DM20.NET] Client ^"%s^" is already unblind", name2)
return PLUGIN_HANDLED
}
console_print(id, "[HL.DM20.NET] Client ^"%s^" unblinded", name2)
log_amx("[HL.DM20.NET] ADMIN %s: unblinded %s ,Ip: %s", name, name2, userip)
}
return PLUGIN_HANDLED
}
public screen_fade(id)
{
new bIndex[2]
bIndex[0] = id
set_task(0.5, "delay_blind", 0, bIndex, 2)
return PLUGIN_CONTINUE
}
public delay_blind(bIndex[])
{
new id = bIndex[0]
if(PlayerFlags[id])
{
// Blind Bit
message_begin(MSG_ONE, gmsgFade, {0,0,0}, id) // use the magic #1 for "one client"
write_short(1<<0) // fade lasts this long duration
write_short(1<<0) // fade lasts this long hold time
write_short(1<<2) // fade type HOLD
write_byte(0) // fade red
write_byte(0) // fade green
write_byte(0) // fade blue
write_byte(255) // fade alpha
message_end()
}
return PLUGIN_CONTINUE
}
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Fake Bots |
Posted by: marcudaniel1337 - 07-28-2024, 11:29 PM - Forum: Showcase
- No Replies
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This plugin adds 2 fake bots to the server, good for tracking websites.
Code: #include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine_stocks>
#define PLUGIN "Bots"
#define VERSION "1.0"
#define AUTHOR "sToP !"
public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR)
CreateBots()
}
CreateBots()
{
static szReason[128], id
id = engfunc(EngFunc_CreateFakeClient, "Server: HL.DM20.NET")
engfunc(EngFunc_FreeEntPrivateData, id)
set_pev(id, pev_flags, pev(id, pev_flags) | FL_FAKECLIENT)
dllfunc(DLLFunc_ClientConnect, id, "Server: HL.DM20.NET", "127.0.0.1", szReason)
dllfunc(DLLFunc_ClientPutInServer, id)
set_entity_visibility(id, 0)
set_pev(id, pev_solid, SOLID_NOT)
set_user_godmode(id, 1)
set_user_frags(id, -100)
id = engfunc(EngFunc_CreateFakeClient, "Website: www.DM20.net/forum")
engfunc(EngFunc_FreeEntPrivateData, id)
set_pev(id, pev_flags, pev(id, pev_flags) | FL_FAKECLIENT)
dllfunc(DLLFunc_ClientConnect, id, "Website: www.DM20.net/forum", "127.0.0.1", szReason)
dllfunc(DLLFunc_ClientPutInServer, id)
set_entity_visibility(id, 0)
set_pev(id, pev_solid, SOLID_NOT)
set_user_godmode(id, 1)
set_user_frags(id, -100)
}
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Chat Messages |
Posted by: marcudaniel1337 - 07-28-2024, 11:27 PM - Forum: Showcase
- No Replies
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This plugin has 2 chat messages that repeat themselves and a welcome message to the player.
Code: #include <amxmodx>
public plugin_init()
{
register_plugin("Chat Messages", "1.0", "sToP !")
set_task(120.0, "printText", _, _, _, "b")
set_task(67.0, "printText2", _, _, _, "b")
}
public printText()
{
client_print(0, print_chat, "[HL.DM20.NET] Write /spec to move to spectator or come back.")
}
public printText2()
{
client_print(0, print_chat, "[HL.DM20.NET] We are looking for admins. Access www.DM20.net/forum for more info!")
}
public client_putinserver(id)
{
set_task(5.0,"delayed_message",id)
return PLUGIN_CONTINUE
}
public delayed_message(id)
{
client_print(id, print_chat, "[HL.DM20.NET] Welcome to our server. Access www.DM20.net/forum for more info!")
}
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Connect/Disconnect sounds |
Posted by: marcudaniel1337 - 07-28-2024, 11:25 PM - Forum: Showcase
- No Replies
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This plugin plays a sound on player connect and a sound on player disconnect.
Code: #include <amxmodx>
#define PLUGIN "Connect Sound"
#define VERSION "1.0"
#define AUTHOR "sToP !"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
}
public plugin_precache()
{
precache_sound("buttons/bell1.wav");
precache_sound("barney/seeya.wav");
}
public client_putinserver()
{
client_cmd(0, "spk buttons/bell1.wav");
return PLUGIN_CONTINUE;
}
public client_disconnect()
{
client_cmd(0, "spk barney/seeya.wav");
return PLUGIN_CONTINUE;
}
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Gag |
Posted by: marcudaniel1337 - 07-28-2024, 11:24 PM - Forum: Showcase
- No Replies
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An useful tool for admins to ban players from chatting. Usage: amx_gag <name>, amx_ungag <name>
Code: #include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_plugin("Gag", "1.0", "sToP !")
register_concmd("amx_gag", "gag", ADMIN_KICK, "<player>")
register_concmd("amx_ungag", "ungag", ADMIN_KICK, "<player>")
register_clcmd("say", "chat_manager")
register_clcmd("say_team", "chat_manager")
register_clcmd("voicecomm", "chat_manager")
}
public gag(id, level, cid)
{
if( cmd_access(id, level, cid, 2) )
{
new arg[32];
read_argv ( 1 , arg , charsmax(arg) )
new target = cmd_target ( id , arg , CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_ONLY_ALIVE )
if( target )
{
if ( is_user_admin(target) )
{
client_print(id, print_console, "[HL.DM20.NET] User is admin, no changes done.")
return PLUGIN_HANDLED
}
new flags = read_flags("m")
set_user_flags(target, flags)
client_print(id, print_console, "[HL.DM20.NET] Player has been gagged.")
}
}
return PLUGIN_HANDLED
}
public ungag(id, level, cid)
{
if( cmd_access(id, level, cid, 2) )
{
new arg[32];
read_argv ( 1 , arg , charsmax(arg) )
new target = cmd_target ( id , arg , CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_ONLY_ALIVE )
if( target )
{
if ( is_user_admin(target) )
{
client_print(id, print_console, "[HL.DM20.NET] User is admin, no changes done.")
return PLUGIN_HANDLED
}
new flags = read_flags("m")
remove_user_flags(target, flags)
client_print(id, print_console, "[HL.DM20.NET] Player has been ungagged.")
}
}
return PLUGIN_HANDLED
}
public chat_manager(id)
{
if ( is_user_admin(id) )
{
return PLUGIN_CONTINUE
}
if(get_user_flags(id) & read_flags("m"))
{
client_print(id, print_chat, "[HL.DM20.NET] You have gag.")
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
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No self gauss |
Posted by: marcudaniel1337 - 07-28-2024, 11:21 PM - Forum: Showcase
- No Replies
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This is a HLDM plugin that prevents the player from killing himself from firing gauss.
Code: #include <amxmodx>
#include <hamsandwich>
#include <engine>
#define PLUGIN "Gauss"
#define VERSION "1.0"
#define AUTHOR "sToP !"
new e_class[64]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(attacker != victim || !(1 <= attacker <= 32) )
return HAM_IGNORED
entity_get_string(inflictor, EV_SZ_classname, e_class, 63)
if (attacker == inflictor || equal(e_class, "weapon_gauss"))
{
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
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Ping Kicker |
Posted by: marcudaniel1337 - 07-28-2024, 11:19 PM - Forum: Showcase
- No Replies
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This is a simple plugin kicking everyone from the server with ping above 350. You can change that value to whatever you like.
Code: #include <amxmodx>
#include <engine>
public plugin_init()
{
register_plugin("Ping", "1.0", "sToP !")
set_task(60.0, "check_ping", _, _, _, "b")
}
public check_ping()
{
for(new id = 1; id <= get_playersnum(); id++)
{
new ping, loss
get_user_ping(id,ping, loss)
if( ping > 350)
{
client_print(id, print_console, "[HL.DM20.NET] You were kicked because you have ping over 350!")
client_cmd(id, "disconnect")
}
}
return PLUGIN_CONTINUE
}
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Spectator Fix |
Posted by: marcudaniel1337 - 07-28-2024, 11:17 PM - Forum: Showcase
- No Replies
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This plugin allows HLDM players to go to spectator and back. It also adds the functionality of writing /spec in chat to alternate between states.
Code: #include <amxmodx>
#include <fakemeta>
#define PLUGIN_NAME "Spectator Fix"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "sToP !"
#define HUD_OFFSET 296
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_concmd("spectate", "hook_spectate")
register_clcmd("say /spec", "chat_spectate")
}
public chat_spectate(id)
{
client_cmd(id, "spectate")
return PLUGIN_CONTINUE
}
public hook_spectate(id)
{
if(pev(id, pev_iuser1) || pev(id, pev_iuser2))
{
spawn_player(id)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
spawn_player(id)
{
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
dllfunc(DLLFunc_Spawn, id)
set_pev(id, pev_iuser1, 0)
set_pev(id, pev_iuser2, 0)
set_pdata_int(id, HUD_OFFSET, 0)
new szTeam[16]
get_user_info(id,"model", szTeam, charsmax(szTeam))
message_begin(MSG_ALL, get_user_msgid("TeamInfo"))
write_byte(id)
write_string(szTeam)
message_end()
}
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Map Winner |
Posted by: marcudaniel1337 - 07-28-2024, 11:14 PM - Forum: Showcase
- No Replies
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Description: A simple plugin that shows at the end of the map who has won it.
Code: #include <amxmodx>
public plugin_init()
{
register_plugin("Winner", "1.0", "sToP !")
initial_function()
}
initial_function()
{
new variable
variable = get_cvar_num("mp_timelimit")
set_task(60.0 * variable, "main_function")
}
public main_function()
{
new frags, deaths, score
new max, winner_id
new winner[32]
frags = get_user_frags(1)
deaths = get_user_deaths(1)
score = frags - deaths
max = score
winner_id = 1
for(new id = 2; id <= get_playersnum(); id++)
{
frags = get_user_frags(id)
deaths = get_user_deaths(id)
score = frags - deaths
if( score > max)
{
max = score
winner_id = id
}
}
get_user_name(winner_id, winner, charsmax(winner))
client_print(0, print_chat, "[HL.DM20.NET] Winner is %s with score %d!", winner, max)
return PLUGIN_HANDLED
}
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